KODEWORKS

games technology consultancy

We are a consultancy service focused on due diligence, porting, development and optimisation for games.

Our team has worked on AAA games such as Fable and The Pathless as well as smaller indie titles like WonderWorlds, I Am Dead and Tin Hearts.

Experienced in all major engines such as Unreal Engine 4 and Unity, as well as working with completely custom engines.


Our services

Due Diligence Report
Are you planning a major new set of features or perhaps want to bring the game to new platforms?

Do you want to find out why your game is slow?

We can create a bespoke Due Diligence report for you which covers many areas including, but not limited to: performance review, asset review, code review, per platform gotchas, QA requirements, multiplayer elements with action points and recommendations on how to solve any potential issues.

Optimisation
SIMD, multithreading, GPU workload, scene, lighting and asset optimisation. We can get your game running faster to hit your FPS targets

Graphics
Shaders, custom render pipelines and effects

Virtual Reality
Optimising for high frame rate targets while maintaining strong visuals and artist intent

Porting
Experienced in porting for all platforms and getting them through the extensive QA process for each platform holder

Development
Have a feature you want developed but don't want to distract your team or lose focus? Talk to us and our experienced developers for specific features you want made


Interested? Contact us